...and finally everything putted together, with the efforts of the rest of the team, a gameplay experience video clip:
Project-Yin 2016-06-28_20-56-37 from José Raimundo on Vimeo.
2016-09-12
Project Yin - Character Animation
Character animation:
Boss Full Animation - UC Seminário de Design II - FBAUP from José Raimundo on Vimeo.
Enemy Full Animation - UC Seminário de Design II - FBAUP from José Raimundo on Vimeo.
Project Yin - Characters
Continuing the last post, here are the results of my efforts involving character concept and modelling:
Project Yin - Assets
During classes another project was pursued, this time a
multidisciplinary team would be be necessary in order to produce a game.
It took the name of Project Yin, and the team was composed of specialists in media, engineers and of course, designers. The
following are the results of my own efforts in terms of modelling and texturing:
Completed Robot: Modelling, Texturing & Animating
And this is how the Robot turned out:
Idle Wire - UC Seminário de Design II - FBAUP from José Raimundo on Vimeo.
Walkcycle Wire - UC Seminário de Design II - FBAUP from José Raimundo on Vimeo.
Idle - UC Seminário de Design II - FBAUP from José Raimundo on Vimeo.
Walkcycle - UC Seminário de Design II - FBAUP from José Raimundo on Vimeo.
Idle Wire - UC Seminário de Design II - FBAUP from José Raimundo on Vimeo.
Walkcycle Wire - UC Seminário de Design II - FBAUP from José Raimundo on Vimeo.
Idle - UC Seminário de Design II - FBAUP from José Raimundo on Vimeo.
Walkcycle - UC Seminário de Design II - FBAUP from José Raimundo on Vimeo.
Subscrever:
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