2013-08-23

Character concept based on an old valve indicator as previously stated on the title.
 It is my "hommage" to this type of  devices, and i came up with the ideia because i´m restoring an old radio that has one.

2013-06-20

CHERUB - W.I.P.

New Subject !  based on the previous model , evolving into a cherub.


Upgraded the overall model to make it look like a 2 years old toddler, stabilized  the face features to Caucasian ( the base model seemed to me like a blend of  several race features which did n´t lend anything to realism).
 First attempt to add wings , this will e a major headache both in terms of rigging/modelling/texturing.
 First attempts (not very succefull!) to model the hair

Comments welcome.

Rainbow Islands revisited

Never got to post this other project of mine, althou it made to the blender guru competition  videogames (sort of!)

Basically a tribute to the game "Rainbow Islands" from Taito -  my favorite when i was youngerish.


Beginning to loose will to continue on this one.
Besides being a copyrighted subject ,several problems keep arising :

- Rigging is the main concern particularly on the shoulder ( it seems to be a well known problem ) and hip/crotch despite using shape keys to correct the pose.Weight painting of vertices for rigging is difficult specially when i keep tweaking the look of model, put it all together and it is a major blow to the workflow.


Concept for the weapon, instead of throwing stars why don´t you just shoot them ? upper loading magazine.
Side view for running shoe , nothing fancy!


Made several improvements to the model, nevertheless i keep having problems as stated in the first image.


On the right is my first attempt to use the blender cloth simulator- i found it difficult, but then perhaps that is because it´s my first.Not much to see here
  On the left added feet (!!) ; some more geometry on the shoulder/legs/hip/crotch (basically almost everywhere!) to allow for better rigging ; corrected some proportions ; first hair attempt.
 For now i won´t be working much more on this, other subject came to mind , but who knows ? i might come back sooner than i think.

Cheers!


2013-06-07

Seahorse

Here is my work on a toy figurine concept for 3d printing :


Complementary Video:

2013-04-17

Chess - Horse piece

A horse chess piece, took a while, but i learned a lot about texture painting, rigging and retopo.

2013-01-02

The last hippopotamus


Time for another update, perhaps the last in this small adventure.

The competition has finished and i was able to barely submit my entry in time :


You can see all other entries and winner here.

I was expecting to be able to work a little more on the lighting, textures and background but the deadline of the Christmas contest caught up on me, so at least i was able to post it on time at 21st December.I knew about this contest a week before it ended and used the contest as motivation to finish something.

This was actually my first serious attempt at sculpting and texture painting in Blender so, apart from the little hippo with cloth, the male head and female sculpt, everything was prepped in approximately  4 hours, and included in that was :

- Posing ; Texture Painting ; Sculpting adjustments for the female.
- Rebuilt the body for the male (the body and the feet/legs were modeled with a subdivision modifier) ; Texture Painting the body /Adjusted texture for the head
- Modeled / textured the star - did not finish this one
- Texture Painting the little hippo
- Started modelling the moon but had not enough time to finish it.

Although unfinished i will have to call this one done after spending almost every bit of free time in this project since August or so working on hippo variants, as you can check through the work-log.Time for me to move on to another project.

I also decided to release the related blender file and variants in which i have been working on these months through my blog, under this Creative Commons License :


This file contains the first model attempt (one more cartoon like, and  variants sculpted, it also has the "stork" and props (saddle ,staff etc..) dispersed over the blender file layers -3.6 Mb size.

This file contains only an intermediate version, the sculpted head and body with props - 2.2 Mb size.

The " Nativity Scene " - Careful ! High resolution Models ! 30 Mb total size !

I´ll be happy if anyone gets to use this work  that would be gathering dust otherwise - but do credit me if you use it, and keep me noticed of your efforts. :)

Cheers everyone ! keep on Blending :)